Our studio

Red Barrels is the studio behind the immersive indie horror series Outlast, a series that has terrified more than 15 million players worldwide. Based in Montreal, Red Barrel’s mission is to create unforgettable experiences that leave the player’s blood running cold.

Red Barrels was founded by Philippe Morin (Prince of Persia: Sands of Time, Assassin’s Creed & Uncharted: Drake’s Fortune), David Chateauneuf (Lead level designer: Prince of Persia: Sands of Time, Assassin’s Creed & Splinter Cell: Conviction) and Hugo Dallaire (Art Director: Splinter Cell & Army of Two).

Our team

Philippe Morin
Senior Game Designer

David Chateauneuf
Senior Game Designer

Hugo Dallaire
Senior Artist

Alexandre Sabourin
Senior Environ Mental Artisan

Francis Brus
Audio Director

François Vaillancourt
Senior Programmer

Tracy Allan
Operations Manager

Patrice Coté
Senior Artist

Patrick Dubuc
Senior Artist

Sébastien Sauvé
Architect

Jocelyn Zeller
Senior Character Artist

François Cournoyer
Lead Programmer

Jean-Francois Duval
Senior Artist

Kelly Grondin
Production Coordinator

Hugo Richard
Assistant Character Art Director

William Paré-Jobin
Character Artist

Alexandre Hubert
Artist

Alexandre Morin
Senior Level Artist

Zikria Amiri
Animator

Samuel Bernier
Level Designer Director

Bianca Basso
Animator

Patrick Paquin
Dev QA Tester

Simon-Pierre Cloutier
Senior Level Artist

Youssef Jazmati
Dev QA Tester

Zhiye Yang
Senior VFX Artist

Jean-Philippe Sabary
Senior UI/UX Artist

Vincent Guillon
Programmer

Daniel Didus
Senior Level Designer

Vincent Larocque
Dev QA Tester

Victor Zarisneac
Dev QA Tester

Rémi Couture
Senior Level Artist

Emmanuel Boucher
Sound Designer

Rosemarie Sarno
Community Manager

Charles Ayotte
Head of Production

JT Petty
Writer

Mathieu Gauthier
Senior Programmer

Crys Gontier
Dev QA Tester

Charles Perreault
Dev QA Tester

Trang Dinh
Programmer

Alex Charbonneau
Game Director

Geneviève Benjamin
Animator

Emmanuel Streicher-Létourneau
Animator

Israël Prince-Béliveau
Senior Programmer

Hugo Derome
Level Designer

Francis Gagné
Lead Animator

Lucas Coquet
Level Designer

Colin Guimond
Level Designer

Gabriel F
Programmer

Justin Moyses
Dev QA Tester

Date de naissance
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