Red Barrels News

August 02, 2021

Red Barrels is hiring a UI Programmer



Red Barrels is looking for an experienced UI Programmer who is excited about creating user interfaces that engage and immerse players. Working alongside our Programing team, the UI Programmer will help bring the world of The Outlast Trials to life.

Description of the role:

  • Work with the UI artist and the game design team to develop and refine interface design and implementation processes.
  • Provide constructive feedback on interface usability and design.
  • Understand and debug existing UI code, as well as suggest and develop improvements.
  • Work closely with artists, designers, and other programmers on immersive features that support player experiences
  • Architecting, planning, and implementing new UI systems
  • Perform other related overall tasks as part of the RB programming team and contribute ideas toward all aspects of the Outlast Trials development

Role Profile:

  • 4+ years of experience as a UI programmer in the video game industry.
  • Have delivered at least 1 AAA title
  • Excellent C/C++ understanding and skills, with the ability to write highly efficient and optimized code.
  • Knowledge of video game development software including Unreal.
  • Experience developing UI features for games across multiple platforms
  • You are passionate about video games and have a good understanding of all thing’s horror.
  • You are proactive and can excel while working autonomously.
  • You are looking for an environment where you can have a wide range of responsibilities and you are not afraid of approaching things differently.

Red Barrels offers a highly competitive salary and bonus structure, group insurance, and flexible time management. Our studio is located in Montreal.

Interesting in being a part of the RB Team? Please send your resume and portfolio information to [email protected] and indicate “UI PROGRAMMER” in the subject line. We thank all applicants for their interest, but only applicants selected for interviews will be contacted.

To learn more about the creation of the Outlast Universe, please check out this article written by Philippe Morin, one of our co-founders.