The Outlast Trials Closed Beta: FAQs

The Outlast Trials Closed Beta: FAQs

Thank you for joining us during the Closed Beta weekend, going on from Oct 28 to Nov 1!
Here are answers to some questions people have been asking us:

How can I play The Outlast Trials – Closed Beta

The best way to play The Outlast Trials is to Request Access on the store page of the game in Steam: The Outlast Trials
You’ll receive a notification once the game is available for you to download and play on Steam. We recommend that you add the game to your Wishlist so you’ll get a notification when the game is released officially.

When does The Outlast Trials – Closed Beta Test occur?

The Closed Beta will be live from Friday, October 28th to Tuesday, November 1st. The game will roll out gradually on the day of the release. If you’ve added the game to your Steam wishlist, you should receive a notification once the game is available for you to download so remember to keep checking.

Will everyone be able to play the Closed Beta?

Our plan is to make the game accessible globally and to as many players as possible. If some major technical issues occur though, we may have to close down the game servers temporarily or permanently in one or multiple regions.

Will The Outlast Trials have a single-player campaign, or is it full multiplayer?

The Outlast Trials is fully playable in single-player and in cooperative multiplayer. All the content of the game can be completed alone or with a group of players. There are no limitations.

Is a persistent online connection required?

You must have an Internet connection to play The Outlast Trials whether you play alone (1 player) or with friends (2-3 or 4 players). For the best experience, we recommend playing with an Ethernet cable connection or over Wi-Fi. It would be best to make sure you have a strong and reliable connection.

How does the game play out compared to the others? Will it be shorter, or longer? Are there similar game mechanics as earlier ones? (Notes, recordings, batteries, etc.) And is it more recommended to play with friends or does playing alone work just as fine?

The Outlast Trials builds on previous Outlast games by offering more variety, more exploration, new challenges, and new gameplay elements all while keeping what made Outlast so unique: horror, scare, mysteries, gore, and surprises. For the first time ever, the game can be played as a group of up to 4 players. It is not required to have played the previous Outlast games to enjoy The Outlast Trials.

What are the Minimum and Recommended specs for the Closed Beta?


  • OPERATING SYSTEM: Windows 10
  • PROCESSOR: Intel Core i5-6600 or AMD Ryzen 5 1500X
  • MEMORY: 8 GB RAM (Dual-Channel Memory Configuration)
  • GRAPHICS: NVIDIA GeForce GTX 650 Ti, 2 GB or Radeon R7 360, 2 GB
  • DETAILS: Low 720p @ 30 FPS (DirectX 12)
  • Storage: 30 GB


  • OPERATING SYSTEM: Windows 10
  • PROCESSOR: Intel Core i5-9600 or AMD Ryzen 5 3600XT
  • MEMORY: 16 GB RAM (Dual-Channel Memory Configuration)
  • GRAPHICS: NVIDIA GeForce GTX 1660, 6 GB or AMD Radeon RX Vega 56, 8 GB
  • DETAILS: High 1080p @ 60 FPS (DirectX 12)
  • Storage: 30 GB

Can we stream the game during Closed Beta?    

Red Barrels permits you to create free or ad-supported videos and streams on any medium (including Let’s Plays, speed runs, reviews, Tik Toks, commentary, Instagram reels, live streams, etc.) using captured or streamed video from Red Barrel’s video games. You do not need to request written permission to create such content. Should you decide to post videos containing Red Barrels content, please tag us or provide a functional link to our site: www.

For full information on this policy and fan-created content please check out our website (scroll down the page to see the full text): Contact – Red Barrels
Red Barrels privacy policy: Terms of use – Red Barrels

Tag us on the appropriate platforms:
Red Barrels Facebook
Outlast Facebook
Official Outlast Discord

When will The Outlast Trials come to Xbox, PS, and switch? Will it be old gen too?

We have no announcement to make at this point, but it is important for us to offer the game to as many players as possible.

I’ve encountered some bugs/issues, how should I report them?

Please join us on Discord to provide information on the issues you’ve encountered by submitting a modmail ticket and share your feedback through the appropriate channels. The information you provide to us will be very helpful for our team so they can analyze and resolve these issues. Keep in mind The Outlast Trials is a work in progress and we will prioritize game breaking bugs this weekend and will be working to fix other issues in the future for full launch.

My game is crashing on startup, what can I do?

If you experience crashes, please report any relevant information in the crash reporter and submit it to us. If you crash frequently, please switch the game to DirectX 11 in the settings.

If you crash at startup, go into the Properties section of The Outlast Trials Closed Beta app and in the Launch Options type: -dx11. This will allow you to switch the game to DirectX 11. The game might be slightly slower though but you will be able to play it.

I cannot start one of the generators in the basement of Police Station, what can I do?

It might happen that you don’t have green target zones to crank a generator located in the basement of Police Station. If you play with other players, they might be able to see the green zone and start the generator properly but if you’re playing alone, unfortunately, it’s a walk-through break. You’ll need to quit your game and start a new one.

When will the game be released?

Our team is currently working hard on The Outlast Trials and we have not set an exact release date yet. When we do we will communicate it on our social media, so make sure to follow us here:
Red Barrels Facebook
Outlast Facebook
Official Outlast Discord

Red Barrels is hiring a Animation Technical Director

Red Barrels is looking for an Animator Technical  Director who is focused on innovation, and team collaboration and is action-oriented. We are looking for someone who is interested in creating and supporting efficient pipelines, an individual who can make sure that things keep moving. This role would see you working closely with our animation, programming, and character team to bring The Outlast Trials to life. 

Description of the role: 

  • Collaborate with other core team members to develop the overall vision and determine technical feasibility.
  • Review game design concepts and identify and analyze risks (engine, memory, frame rate, etc.).
  • Work closely with programmers to assess existing animation and rigging tools, occasionally design custom ones to improve pipelines.
  • Support Animators, Character Artists, and Game Designers with their technical needs. Provide information and constructively explain the root causes of risks, blockers, etc.
  • Train team members on any new processes regarding tools and techniques, and provide general support as needed. 
  • Resolve complex issues and make technical validations
  • Work with outside contractors to ensure proper data delivery and communicate the technical needs of the production. 
  • Anticipate technological advancements and stay up to date on market and industry trends.
  • Identify problems and opportunities, and brainstorm to identify interesting solutions.


  • At least 5 and more years of game production experience as an animator, technical animator or an animation fluent programmer. 
  • Preferably one or more completed development cycles as part of an animation team.
  • A thorough understanding of production pipelines, capacities, and technical constraints related to different game engines.
  • Extensive knowledge of Unreal Engine and 3D software (e.g. 3DS Max, Maya)
  • An understanding of scripting languages (e.g. C++, Python, Melscript) is an asset. 
  • Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
  • We need the candidate to be comfortable with using horror elements and all that the genre entails (nudity, gore, “mature” visual research material).
  • Ability to communicate in both French and English (spoken and written).
  • You are proactive and can excel while working autonomously.
  • Strong interpersonal skills and excited about creative collaboration, both within your team and as part of the larger RB Team
  • You are looking for an environment where you can have a wide range of responsibilities and you are interested in approaching things differently.

At Red Barrels all team members share in the advantages, including a highly competitive salary, access to bonuses (project-based and yearly profitability), flexible time management and hybrid working arrangements, group insurance, and wellness account, group RRSP, and 6 weeks’ vacation (from hiring!). Our studio is located in Montreal.

Interesting in being a part of the RB Team? Please send your resume and portfolio information to [email protected] and indicate “TECHNICAL ANIMATION DIRECTOR” in the subject line. We thank all applicants for their interest, but only applicants selected for interviews will be contacted. 

Red Barrels believe all voices, identities, skills, and experiences make our studio stronger and make better games. If you require a work permit, your eligibility may depend on specific government requirements.

To learn more about the creation of the Outlast Universe, please check out this article written by Philippe Morin, one of our co-founders. 

You can watch our most recent game trailer here.

The Outlast Trials Closed Beta Date Revealed During Gamescom Opening Night Live



Remake Yourself in The Outlast Trials – Closed Beta Date Revealed During Gamescom Opening Night Live

Today we presented the new gameplay trailer for The Outlast Trials during Gamescom Opening Night Live 2022. This whole new take on the Outlast survival horror experience enters a Closed Beta playtest over Halloween weekend. Subjects are required to present themselves to the Murkoff Corporation for the Closed Beta trials between October 28th to November 1st

Watch the trailer here.

Set in the height of the Cold War era, players take on the role of test subjects abducted by the shadowy Murkoff Corporation. Imprisoned in a secret Murkoff facility, players will be thrust into a series of physical and mental ordeals, tormented by iconic characters, and challenged alone or in teams to survive with their sanity intact.

 “Last year, we debuted the first gameplay trailer for The Outlast Trials at Opening Night Live, and were overwhelmed by the positive reception,” said David Chateauneuf, Red Barrels co-founder, and designer. “So it’s fantastic to be back again this year, and be able to provide a date for when test subjects… sorry, I mean fans, can enter the Closed Beta trials.”

The Red Barrels development team is hard at work to deliver an all-new experience with The Outlast Trials, but with the Outlast flavor fans know and love. Stay tuned for more news and updates on how to sign up for and what to expect from the Closed Beta.

You can keep in touch with Red Barrels via our socials: 







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The Outlast Trials Gameplay Reveal | Gamescom 2021


We are excited to present the first gameplay reveal of The Outlast Trials during Gamescom Opening Night Live 2021. A whole new take on the Outlast survival horror experienceThe Outlast Trials is a terrifying game set in the same universe as the previous titles for one to four players, set for release during 2022. 

Set in the height of the Cold War era, players take on the role of test subjects abducted by the shadowy Murkoff Corporation. Imprisoned in a secret Murkoff facility, players will be thrust into a series of physical and mental ordeals, tormented by iconic characters, and challenged alone or in teams to survive with their sanity intact 

 “After years of development, we’re excited to collaborate with Geoff Keighley and the Opening Night Live team to debut the first gameplay teaser trailer for The Outlast Trials,” said David Chateauneuf, Red Barrels co-founder, and designer. “This is a huge moment for us and we’re extremely proud to be in a position to give our fans and community just a dark taste of what’s to come in The Outlast Trials during 2022.” 

The Red Barrels development team is hard at work to deliver an all-new experience with The Outlast Trials, but with the Outlast flavor fans know and love.

The new trailer can be viewed on the Red Barrels Youtube page,  as well as recent episodes of the Behind The Trials series and our 10th anniversary Dev Q&A.

Keep your eye on the Red Barrels social media accounts for more information and development updates:





The Outlast Trials Development Update


We want to start by thanking everyone for their undying passion for the Outlast games and for enthusiastically waiting for news about The Outlast Trials. We are diligently creating The Outlast Trials, and working towards a big QA milestone. Although we do not have an official release date yet, we will announce one when we are ready and the game is true to our vision. We can’t wait to share more about the game and its characters as we get closer to its completion. Here is some concept art of one of the many enemies found in The Outlast Trials.

Our amazing Red Barrels team has grown from 10 during the development of Outlast 1, to 20 for Outlast 2, and we are now over 40 teammates strong. We have adapted to keep the development of The Outlast Trials rolling while maintaining the safety and health of our entire team (above Murkoff standards of course). Check out our team members on the About section of our site.


Stay Safe out there; Murkoff is watching.

Trick or Treat


Murkoff has the tricks, but we have the treats. Here’s some brand new screenshots of The Outlast Trials.


Inside the Barrel: Interview with Audio Creator, Francis Brus

Welcome to Inside the Barrel, a series where we chat with members of the RB team about their work on the Outlast series, their jobs in the industry and of course, horror!

Our first interviewee is Francis Brus, audio creator on Outlast, Outlast: Whistleblower, Outlast 2 and now, The Outlast Trials. Read on to find out more about his process, how he got started, and his favorite horror movie of all time.

So, how long have you been at Red Barrels and, while we may call you the Sultan of Sound, Mr. Audio Creator, etc. what is your official title?

Francis Brus: I’ve been at Red Barrels for a bit more than 6 years now and I like the title Mr. Audio Creator!

The reason I often use those different nicknames is because when I joined the team here at Red Barrels we were like 8-9 people, and the title wasn’t important, the important thing was getting the job done. We were all just workers, technical specialists, grunts and directors of our own craft.

Being such a small team, and being the only sound guy, my job requires me to be the sound designer, voice designer, systems designer, Foley artist, music director and audio director… So I guess you can just pick one of those.

Did you always want to create audio for video games?

No, it wasn’t my life long goal to create audio for video games in particular, because it didn’t seem to be an actual thing back when I studied sound design. My interest for sound design and music was going to take me wherever I needed to be.

Then came a point where it dawned on me that combining video games AND audio sounded like I great idea and I thought “I want to be part of that”.

Interesting! I feel like that’s the case for a lot of people who are in this industry, especially since career paths to games are only NOW becoming a thing. How did you get your start in the industry? Was Red Barrels your first video game job?

Long story short: finding a job working in audio is not the easiest thing in the world. The demand is very low compared to the jobs available. So I started off, right out of school, working on jingles and music production and trying to find small contracts here and there, basically trying to find out what I’m going to DO with all this knowledge.

I tried to figure out where I would fit in best, is it recording studios, or TV broadcasting, or the radio industry, or…. until one day, I saw a job posting for a junior sound design position at an indie video game company (not Red Barrels) I applied, with absolutely no experience in games, but made it to the interview. I showed enough motivation and interest that they chose to give me a chance. That was 14 years ago.

And I’m guessing you really impressed them, ‘cause you’re still making video games sound better to this day. So, What does an average day look like for you in the studio?

So first off, a coffee, a small chat with the team to get a feel for what is going on in the other departments today. And depending on the day, it could go from starting/finishing a feature with the design team, prototyping a new voice over system with the programmers, spending a few hours talking with the composer to try and finish off a cut scene we’ve been working on, maybe recording some impact sounds for weapons… etc.

What is something about your job that might surprise our players?

I’ll spin it around. You’ve been around my job as well, what surprised YOU about my job?

Smooth move. I think it was the time that you told me that you went on-site to a cabin for a weekend to do some Foley recording. I had assumed that it was all done in professional studios nowadays with like, really expensive equipment.

The equipment can be expensive but that place had EXACTLY the character needed to fit with the FEEL I was looking for.

Is there a part of the audio creation/design process that you enjoy doing specifically for Outlast?

All of it. I absolutely love being able to immerse the player into our madness. I enjoy the horror aspect and visceral-ness of Outlast. The asset creation, recording, design and implementation are all aimed at making the player go through hell with us…. and enjoy the ride so I love exploring the limits and finding new and fucked up ways of making the players feel uneasy.

If we’re going to hell, it might as well be fun to listen to, right? This might be a tough one: what has been your favorite contribution to the Outlast series, out of the things you’ve created or worked on?

All of it. Outlast as a whole was an amazing process and I’m very proud of it and our team!

What has been the most challenging part of working on Outlast?

I think it would have to be asset management. Many people don’t take into account just how many sounds/files (sound effects, voices, music stems, ambiances, etc) that are in modern-day video games, so asset management and discipline can be challenging. Also, when the coffee is not ready.

I imagine it requires a lot of folders, a lot of labeling and a lot of checklists. Do you have a go-to source of inspiration when you’re creating (or organizing)?

Everything and anything. The world can be very inspiring. Sometimes its music, sometimes nature (nature can be creepy as hell) and sometimes it’s complete silence. But the best inspiration is a deadline.

The looming threat of deadlines aside, do you have any advice for players who may want to follow in your footsteps professionally?

Do it… don’t just sit there and think about it. Try it, get the software, click on stuff, experiment with recordings, read stuff. Some of the best sounds/creations are often done with close to no equipment, just a cool idea and a little motivation.

And to finish us off: what is your all-time favorite horror movie?

Always has been, always will be The Shining. Hands down.

Who should we chat with next on Inside the Barrel? Is there a specific part of our process that you’re curious about or a technical question you’re dying to know the answer to? Ask us on Facebook or Twitter!

Welcome to the Outlast Trials


The Red Barrels team is excited to announce our latest project in the Outlast universe.  Whilst not a direct sequel to the other Outlast titles in the series, this new game will be set in the same thrilling universe: more precisely, right in the middle of the Cold War era. The Outlast Trials will allow you to face the horrors of the trials by yourself or cooperate with up to 3 other test subjects. After all, it’s always better to shit your pants with some friends.

“We are proud to reveal the title and the first image of the game to our great community and fans,” said David Chateauneuf, Red Barrels co-founder. “Our team is hard at work creating a new experience that will bring fear and anxiety to millions of players, whether they go through the experiments alone or with friends.”

The Outlast Trials is still in the early stages of production and we are now ramping up the production process. More news will be announced soon.  As our co-founder David puts it: “Now we’ve done our proof of concept, it is time focus on content creation, variety… and gore.”

Get ready.